Archive for March, 2016

Terrain Binge

Posted: March 8, 2016 in Terrain Features, Uncategorized

I recently made up a number of terrain features to add to my games. I find it so much more satisfying to have some nice-looking terrain pieces in a game, and they are fun to make.

First up are two small pieces of broken or rough terrain. These are both roughly 6″ by 3″ and are based on thin sheets of plywood which have been cut to shape and sanded down. One of the pieces has a small pool of water made with Woodland Scenics Realistic Water. The rocks and wood were found in a field and I just left them their natural colors. I posed some 28mm figures next to them to give them some scale, but you could easily use this for any other scale.

 

Next up is a small pond made the same way, using the Woodland Scenics water. I’ve found that it looks best when you pour 2 or 3 layers on it, but you have to be patient because each layer takes many hours to dry. I really went nuts with this stuff, creating a bunch of river sections and going through nearly the entire bottle. The river is not quite finished yet, so I’ll include some photos in a later post.

Pond

Next are some farm fields. I made all of these using a hot glue gun to lay down the rows, then covered the entire field with a layer of sand. The enclosed field with a stone border was made by gluing pebbles together. The one with the wattle fence came from Renedra.

Next up is the forest. I don’t know about you, but when I see a piece of felt on the table with three trees on it, I have a hard time imagining that it represents a forest. I wanted to have something that indicated the density of forest while still allowing the players to easily move their units through it. Here’s what I came up with.

First, I created the base of the forest. This is a large piece of thin plywood that was 12″ x 12″ and then cut to shape and sanded. On this, I  put a layer of flocking (red flocking to represent dead leaves, then a layer of forest debris and underbrush). I was careful to make the flocking relatively light on the areas where the trees would be so as not to impede their placement. Around these areas I put some thicker brush, rocks, and fallen logs. When the stands of trees are placed, this debris will act as a kind of border and will (hopefully) add to the sense of density for the forest.

The trees were made with wooden dowels of various thickness, over which I made the “bark” with the hot glue gun, and then attached clumps of foliage from Woodland Scenics. The trees were then attached to four stands. Two of the stands were roughly 6″ x 6″ and the other two were about half that. The large stands got 6 trees each and the smaller ones got 3. The stands, in turn, got the same underbrush treatment as the base.

The result of this is that you can set the forest base down and set the tree stands on them. When troops move through, you simply remove tree stands. They also make nice scatter terrain on their own. I’m thinking of making at least 4 of these forest sections so that I cover a fairly large area.

 

And last but not least, I have a herd of cattle, which is not really terrain, of course, but is a part of the landscape. I plan to use these for cattle raid scenarios as objectives. The cattle and herdsman are all from Gripping Beast.

Cattle Herd

 

 

Just a quick post to show my first unit of zombies that will be part of my undead army for Dragon Rampant. These will go together with the undead units shown HERE.

The bulk of the figures come from Mantic Miniatures Kings of War range, but I wanted to make them conform better with the Arthurian Age world of my historical miniatures. To do that, I’ve added a few bits and pieces from some other figures I have, mostly from the Gripping Beast plastic range. I wanted to have a few helmets, swords and clothing from some of the various nations of that period, but I tried not to go overboard with it. You be the judge of whether it works or not, and I do welcome critiques. I’m also using the same basing scheme as my historical armies, although obviously this one still needs to be flocked.

Dragon Rampant Zombies Front Dragon Rampant Zombies Rear

 

Also, here is the necromancer from the last post. This time, finally based.  If you’re playing DR, this little army will have the necromancer (Heavy Missiles + Summoner, Single-Figure Stand), three zombie units (Ravening Horde + Fear), and the vengeful spirits from last post (Elite Foot + Flying, Reduced-Figure Stand).

 

 

DR Necromancer I DR Necromancer II